quick-moving queue - определение. Что такое quick-moving queue
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Что (кто) такое quick-moving queue - определение

ABSTRACT DATA TYPE
Bounded queue; Queue (data structure); Real-time queue; Amortized queue

Client–queue–client         
Client-Queue-Client; Client-queue-client
A client–queue–client or passive queue system is a client–server computer network in which the server is a data queue for the clients. Instead of communicating with each other directly, clients exchange data with one another by storing it in a repository (the queue) on a server.
deque         
  • browsing history]]: new websites are added to the end of the queue, while the oldest entries will be deleted when the history is too large. When a user asks to clear the browsing history for the past hour, the most recently added entries are removed.
ABSTRACT DATA TYPE FOR WHICH ELEMENTS CAN BE ADDED TO OR REMOVED FROM EITHER THE FRONT OR BACK
Doubly-ended queue; Deques; Double ended queue; Deque; Double-Ended Queue; Head-tail linked list; Doubly ended queue; Real-time deque
double-ended queue         
  • browsing history]]: new websites are added to the end of the queue, while the oldest entries will be deleted when the history is too large. When a user asks to clear the browsing history for the past hour, the most recently added entries are removed.
ABSTRACT DATA TYPE FOR WHICH ELEMENTS CAN BE ADDED TO OR REMOVED FROM EITHER THE FRONT OR BACK
Doubly-ended queue; Deques; Double ended queue; Deque; Double-Ended Queue; Head-tail linked list; Doubly ended queue; Real-time deque
<algorithm> /dek/ (deque) A queue which can have items added or removed from either end[?]. The Knuth reference below reports that the name was coined by E. J. Schweppe. [D. E. Knuth, "The Art of Computer Programming. Volume 1: Fundamental Algorithms", second edition, Sections 2.2.1, 2.6, Addison-Wesley, 1973]. Silicon Graphics (http://sgi.com/tech/stl/Deque.html). [Correct definition? Example use?] (2003-12-17)

Википедия

Queue (abstract data type)

In computer science, a queue is a collection of entities that are maintained in a sequence and can be modified by the addition of entities at one end of the sequence and the removal of entities from the other end of the sequence. By convention, the end of the sequence at which elements are added is called the back, tail, or rear of the queue, and the end at which elements are removed is called the head or front of the queue, analogously to the words used when people line up to wait for goods or services.

The operation of adding an element to the rear of the queue is known as enqueue, and the operation of removing an element from the front is known as dequeue. Other operations may also be allowed, often including a peek or front operation that returns the value of the next element to be dequeued without dequeuing it.

The operations of a queue make it a first-in-first-out (FIFO) data structure. In a FIFO data structure, the first element added to the queue will be the first one to be removed. This is equivalent to the requirement that once a new element is added, all elements that were added before have to be removed before the new element can be removed. A queue is an example of a linear data structure, or more abstractly a sequential collection. Queues are common in computer programs, where they are implemented as data structures coupled with access routines, as an abstract data structure or in object-oriented languages as classes. Common implementations are circular buffers and linked lists.

Queues provide services in computer science, transport, and operations research where various entities such as data, objects, persons, or events are stored and held to be processed later. In these contexts, the queue performs the function of a buffer. Another usage of queues is in the implementation of breadth-first search.